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PhysicsGrade 12· U.S. National — Common Core & NGSS
Aligned to:NGSS (Physical Science)

Motion and Mathematical Models

Students analyze position, velocity, and acceleration using graphs, equations, vectors, and evidence from motion data.

Motion and Mathematical Models

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Reference Frames and Vectors

Motion must be described relative to a reference frame, which includes an origin, coordinate directions, and a way to measure time. An object can be at rest in one frame but moving in another. For example, a student seated on a train is at rest relative to the train but moves relative to the ground. Vector quantities include both magnitude and direction and are represented by arrows. The arrow’s length shows magnitude, while its orientation and arrowhead show direction. If the train travels east at 20 meters per second and the student walks east inside it at 2 meters per second, the student’s velocity relative to the ground is 22 meters per second east. If the student walks west at 2 meters per second, the ground-frame velocity is 18 meters per second east.

Position and Displacement

Position identifies an object’s location relative to an origin in a chosen reference frame. In one dimension, position is often written as x and can be positive or negative. Displacement is the change in position, not the total distance traveled: Δx = xf − xi. Suppose a runner starts at x = 2 meters, runs to x = 10 meters, and then returns to x = 6 meters. The runner travels a total distance of 8 + 4 = 12 meters. However, the displacement is 6 − 2 = 4 meters in the positive direction. Distance is a nonnegative scalar, while displacement is a vector. Two objects can travel different distances yet have the same displacement if they begin and end at the same positions.

Velocity and Acceleration

Average velocity is displacement divided by elapsed time, vavg = Δx/Δt. Instantaneous velocity describes the rate and direction of motion at a specific moment. Acceleration is the rate at which velocity changes, aavg = Δv/Δt. Acceleration occurs when an object speeds up, slows down, or changes direction. Newton’s second law connects motion to net force through Fnet = ma. For example, motion data show that a 2.0-kilogram cart’s velocity increases from 1.0 to 5.0 meters per second in 2.0 seconds. Its acceleration is 2.0 meters per second squared. The required net force is therefore 4.0 newtons in the direction of acceleration. If the same force acts on a 4.0-kilogram cart, its acceleration is only 1.0 meter per second squared.

Motion Graphs

Motion graphs represent measured quantities and reveal how they change over time. On a position-time graph, slope equals velocity. A straight rising line shows constant positive velocity, while a curved line with an increasing slope shows positive acceleration. On a velocity-time graph, slope equals acceleration, and the signed area between the graph and the time axis equals displacement. For example, if velocity increases uniformly from 0 to 8 meters per second during 4 seconds, the acceleration is (8 − 0)/4 = 2 meters per second squared. The displacement is the triangular area under the graph: one-half times 4 seconds times 8 meters per second, or 16 meters. Graphs, tables, and written descriptions should agree when they represent the same motion data.

Kinematic Equations

Kinematic equations model one-dimensional motion when acceleration is constant. Useful forms include vf = vi + at, Δx = vit + ½at², and vf² = vi² + 2aΔx. Choose an equation containing the known values and the unknown quantity, and assign signs according to a consistent coordinate direction. A car starting from rest and accelerating at 3.0 meters per second squared for 4.0 seconds reaches vf = 0 + (3.0)(4.0) = 12 meters per second and moves Δx = ½(3.0)(4.0²) = 24 meters. These models build on work by Galileo, whose study of falling and rolling objects emphasized measurement and mathematical patterns. Improved clocks, inclined-plane experiments, and the growing use of mathematical description helped create the historical setting for later Newtonian mechanics.